The Spatial Realm consists of four acts devoted to People, Products, Places and Data, bookended with a Prologue and Epilogue.
Each act explores the existing limits and potential of holographic presence before sharing Paul Duffy’s acquired insights and outlining an approach to unlocking the unique advantages of spatial reality.
Included on this page will be previews of each Chapter, released over the coming weeks prior to publication.
SPACE is money. What if, as we enter the post-digital age, time were no longer money? What if it were space? Not the dubious space of a virtual metaverse, but actual space?
Read moreCOMING SOONThe history of the human being is an adventure in space. We are born in time but also space, a dimension we grow into, unlike time which is always diminishing.
Read moreCOMING SOONSpatialized products can impact the entire life cycle of a product, from design collaboration and speed at the outset to launch success, returns reduction and customer loyalties.
Read moreCOMING SOONProducts are becoming complete experiences with holography offering multiple potentials across the three main arenas where products are to be found – retail, home and industry.
Read moreCOMING SOONWe have linear lives in the temporal dimension, but our spatial lives are multi-dimensional, including life lived on land, in the air and under the water.
Read moreCOMING SOONBuilding your storyworld means understanding the dimensionality of your available space. It means knowing that space is multi-functional once you add holography.
Read moreCOMING SOONData is the final frontier of our inner space because we use it or are supposed to use it to function in all the other dimensions we live alongside including people, products and places.
Read moreCOMING SOON